MyGUI 3.4.3
MyGUI::texture_utility Namespace Reference

Functions

const IntSizegetTextureSize (const std::string &_texture, bool _cache=true)
uint32 toNativeColour (const Colour &_colour, VertexColourType _format)
 Convert Colour to 32-bit representation.
void convertColour (uint32 &_colour, VertexColourType _format)
 Convert from 32-bit ARGB to native colour (ABGR or ARGB)
uint32 toColourARGB (const Colour &_colour)

Function Documentation

◆ convertColour()

void MyGUI::texture_utility::convertColour ( uint32 & _colour,
VertexColourType _format )

Convert from 32-bit ARGB to native colour (ABGR or ARGB)

Definition at line 86 of file MyGUI_TextureUtility.cpp.

◆ getTextureSize()

const IntSize & MyGUI::texture_utility::getTextureSize ( const std::string & _texture,
bool _cache = true )

Definition at line 17 of file MyGUI_TextureUtility.cpp.

◆ toColourARGB()

uint32 MyGUI::texture_utility::toColourARGB ( const Colour & _colour)
inline
Deprecated
" is deprecated, use : uint32 texture_utility::toNativeColour(const Colour& _colour, VertexColourType _format)"

Definition at line 26 of file MyGUI_TextureUtility.h.

◆ toNativeColour()

uint32 MyGUI::texture_utility::toNativeColour ( const Colour & _colour,
VertexColourType _format )

Convert Colour to 32-bit representation.

Definition at line 63 of file MyGUI_TextureUtility.cpp.