Loading...
Searching...
No Matches
RenderWindow.h
Go to the documentation of this file.
7// In no event will the authors be held liable for any damages arising from the use of this software.
90CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_createFromHandle(sfWindowHandle handle, const sfContextSettings* settings);
124CSFML_GRAPHICS_API sfContextSettings sfRenderWindow_getSettings(const sfRenderWindow* renderWindow);
167CSFML_GRAPHICS_API bool sfRenderWindow_waitEvent(sfRenderWindow* renderWindow, sfTime timeout, sfEvent* event);
188CSFML_GRAPHICS_API void sfRenderWindow_setPosition(sfRenderWindow* renderWindow, sfVector2i position);
226CSFML_GRAPHICS_API void sfRenderWindow_setTitle(sfRenderWindow* renderWindow, const char* title);
235CSFML_GRAPHICS_API void sfRenderWindow_setUnicodeTitle(sfRenderWindow* renderWindow, const sfChar32* title);
245CSFML_GRAPHICS_API void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, sfVector2u size, const uint8_t* pixels);
263CSFML_GRAPHICS_API void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow* renderWindow, bool enabled);
272CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorVisible(sfRenderWindow* renderWindow, bool show);
288CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorGrabbed(sfRenderWindow* renderWindow, bool grabbed);
308CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursor(sfRenderWindow* renderWindow, const sfCursor* cursor);
319CSFML_GRAPHICS_API void sfRenderWindow_setKeyRepeatEnabled(sfRenderWindow* renderWindow, bool enabled);
328CSFML_GRAPHICS_API void sfRenderWindow_setFramerateLimit(sfRenderWindow* renderWindow, unsigned int limit);
337CSFML_GRAPHICS_API void sfRenderWindow_setJoystickThreshold(sfRenderWindow* renderWindow, float threshold);
392CSFML_GRAPHICS_API sfWindowHandle sfRenderWindow_getNativeHandle(const sfRenderWindow* renderWindow);
413CSFML_GRAPHICS_API void sfRenderWindow_clearStencil(sfRenderWindow* renderWindow, sfStencilValue stencilValue);
426CSFML_GRAPHICS_API void sfRenderWindow_clearColorAndStencil(sfRenderWindow* renderWindow, sfColor color, sfStencilValue stencilValue);
435CSFML_GRAPHICS_API void sfRenderWindow_setView(sfRenderWindow* renderWindow, const sfView* view);
455CSFML_GRAPHICS_API const sfView* sfRenderWindow_getDefaultView(const sfRenderWindow* renderWindow);
466CSFML_GRAPHICS_API sfIntRect sfRenderWindow_getViewport(const sfRenderWindow* renderWindow, const sfView* view);
482CSFML_GRAPHICS_API sfIntRect sfRenderWindow_getScissor(const sfRenderWindow* renderWindow, const sfView* view);
513 sfRenderWindow_mapPixelToCoords(const sfRenderWindow* renderWindow, sfVector2i point, const sfView* view);
540 sfRenderWindow_mapCoordsToPixel(const sfRenderWindow* renderWindow, sfVector2f point, const sfView* view);
553CSFML_GRAPHICS_API void sfRenderWindow_drawText(sfRenderWindow* renderWindow, const sfText* object, const sfRenderStates* states);
554CSFML_GRAPHICS_API void sfRenderWindow_drawShape(sfRenderWindow* renderWindow, const sfShape* object, const sfRenderStates* states);
676CSFML_GRAPHICS_API void sfMouse_setPositionRenderWindow(sfVector2i position, const sfRenderWindow* relativeTo);
690CSFML_GRAPHICS_API sfVector2i sfTouch_getPositionRenderWindow(unsigned int finger, const sfRenderWindow* relativeTo);
void sfRenderWindow_resetGLStates(sfRenderWindow *renderWindow)
Reset the internal OpenGL states so that the target is ready for drawing.
bool sfRenderWindow_pollEvent(sfRenderWindow *renderWindow, sfEvent *event)
Pop the event on top of event queue, if any, and return it.
sfContextSettings sfRenderWindow_getSettings(const sfRenderWindow *renderWindow)
Get the creation settings of a render window.
bool sfRenderWindow_waitEvent(sfRenderWindow *renderWindow, sfTime timeout, sfEvent *event)
Wait for an event and return it.
const sfView * sfRenderWindow_getDefaultView(const sfRenderWindow *renderWindow)
Get the default view of a render window.
void sfRenderWindow_setFramerateLimit(sfRenderWindow *renderWindow, unsigned int limit)
Limit the framerate to a maximum fixed frequency for a render window.
void sfRenderWindow_drawVertexBuffer(sfRenderWindow *renderWindow, const sfVertexBuffer *object, const sfRenderStates *states)
void sfRenderWindow_setSize(sfRenderWindow *renderWindow, sfVector2u size)
Change the size of the rendering region of a render window.
void sfRenderWindow_setMouseCursor(sfRenderWindow *renderWindow, const sfCursor *cursor)
Set the displayed cursor to a native system cursor.
void sfRenderWindow_clearColorAndStencil(sfRenderWindow *renderWindow, sfColor color, sfStencilValue stencilValue)
Clear the entire target with a single color and stencil value.
void sfRenderWindow_setJoystickThreshold(sfRenderWindow *renderWindow, float threshold)
Change the joystick threshold, ie.
void sfRenderWindow_display(sfRenderWindow *renderWindow)
Display a render window on screen.
sfIntRect sfRenderWindow_getViewport(const sfRenderWindow *renderWindow, const sfView *view)
Get the viewport of a view applied to this target.
bool sfRenderWindow_isOpen(const sfRenderWindow *renderWindow)
Tell whether or not a render window is opened.
const sfView * sfRenderWindow_getView(const sfRenderWindow *renderWindow)
Get the current active view of a render window.
sfVector2i sfTouch_getPositionRenderWindow(unsigned int finger, const sfRenderWindow *relativeTo)
Get the current position of a touch in window coordinates.
bool sfRenderWindow_hasFocus(const sfRenderWindow *renderWindow)
Check whether the render window has the input focus.
sfVector2i sfMouse_getPositionRenderWindow(const sfRenderWindow *relativeTo)
Get the current position of the mouse relative to a render-window.
void sfRenderWindow_clear(sfRenderWindow *renderWindow, sfColor color)
Clear a render window with the given color.
bool sfRenderWindow_isSrgb(const sfRenderWindow *renderWindow)
Tell if the render window will use sRGB encoding when drawing on it.
void sfRenderWindow_setMouseCursorVisible(sfRenderWindow *renderWindow, bool show)
Show or hide the mouse cursor on a render window.
void sfRenderWindow_drawVertexArray(sfRenderWindow *renderWindow, const sfVertexArray *object, const sfRenderStates *states)
void sfRenderWindow_pushGLStates(sfRenderWindow *renderWindow)
Save the current OpenGL render states and matrices.
void sfRenderWindow_drawShape(sfRenderWindow *renderWindow, const sfShape *object, const sfRenderStates *states)
sfWindowHandle sfRenderWindow_getNativeHandle(const sfRenderWindow *renderWindow)
Retrieve the OS-specific handle of a render window.
sfRenderWindow * sfRenderWindow_createUnicode(sfVideoMode mode, const sfChar32 *title, uint32_t style, sfWindowState state, const sfContextSettings *settings)
Construct a new render window (with a UTF-32 title)
bool sfRenderWindow_createVulkanSurface(sfRenderWindow *renderWindow, const VkInstance *instance, VkSurfaceKHR *surface, const VkAllocationCallbacks *allocator)
Create a Vulkan rendering surface.
void sfRenderWindow_setUnicodeTitle(sfRenderWindow *renderWindow, const sfChar32 *title)
Change the title of a render window (with a UTF-32 string)
sfVector2i sfRenderWindow_mapCoordsToPixel(const sfRenderWindow *renderWindow, sfVector2f point, const sfView *view)
Convert a point from world coordinates to window coordinates.
sfIntRect sfRenderWindow_getScissor(const sfRenderWindow *renderWindow, const sfView *view)
Get the scissor rectangle of a view, applied to this render target.
sfRenderWindow * sfRenderWindow_createFromHandle(sfWindowHandle handle, const sfContextSettings *settings)
Construct a render window from an existing control.
void sfRenderWindow_drawSprite(sfRenderWindow *renderWindow, const sfSprite *object, const sfRenderStates *states)
Draw a drawable object to the render-target.
void sfRenderWindow_destroy(const sfRenderWindow *renderWindow)
Destroy an existing render window.
void sfRenderWindow_drawCircleShape(sfRenderWindow *renderWindow, const sfCircleShape *object, const sfRenderStates *states)
sfRenderWindow * sfRenderWindow_create(sfVideoMode mode, const char *title, uint32_t style, sfWindowState state, const sfContextSettings *settings)
Construct a new render window.
void sfRenderWindow_clearStencil(sfRenderWindow *renderWindow, sfStencilValue stencilValue)
Clear the stencil buffer to a specific value.
void sfRenderWindow_setView(sfRenderWindow *renderWindow, const sfView *view)
Change the current active view of a render window.
void sfRenderWindow_setTitle(sfRenderWindow *renderWindow, const char *title)
Change the title of a render window.
void sfRenderWindow_requestFocus(sfRenderWindow *renderWindow)
Request the current render window to be made the active foreground window.
void sfRenderWindow_drawConvexShape(sfRenderWindow *renderWindow, const sfConvexShape *object, const sfRenderStates *states)
void sfMouse_setPositionRenderWindow(sfVector2i position, const sfRenderWindow *relativeTo)
Set the current position of the mouse relative to a render window.
void sfRenderWindow_drawText(sfRenderWindow *renderWindow, const sfText *object, const sfRenderStates *states)
void sfRenderWindow_setPosition(sfRenderWindow *renderWindow, sfVector2i position)
Change the position of a render window on screen.
void sfRenderWindow_setVisible(sfRenderWindow *renderWindow, bool visible)
Show or hide a render window.
void sfRenderWindow_drawPrimitives(sfRenderWindow *renderWindow, const sfVertex *vertices, size_t vertexCount, sfPrimitiveType type, const sfRenderStates *states)
Draw primitives defined by an array of vertices to a render window.
bool sfRenderWindow_setActive(sfRenderWindow *renderWindow, bool active)
Activate or deactivate a render window as the current target for rendering.
void sfRenderWindow_close(sfRenderWindow *renderWindow)
Close a render window (but doesn't destroy the internal data)
void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow *renderWindow, bool enabled)
Enable / disable vertical synchronization on a render window.
void sfRenderWindow_setMouseCursorGrabbed(sfRenderWindow *renderWindow, bool grabbed)
Grab or release the mouse cursor.
void sfRenderWindow_drawVertexBufferRange(sfRenderWindow *renderWindow, const sfVertexBuffer *object, size_t firstVertex, size_t vertexCount, const sfRenderStates *states)
Draw primitives defined by a vertex buffer.
sfVector2f sfRenderWindow_mapPixelToCoords(const sfRenderWindow *renderWindow, sfVector2i point, const sfView *view)
Convert a point from window coordinates to world coordinates.
void sfRenderWindow_drawRectangleShape(sfRenderWindow *renderWindow, const sfRectangleShape *object, const sfRenderStates *states)
void sfRenderWindow_popGLStates(sfRenderWindow *renderWindow)
Restore the previously saved OpenGL render states and matrices.
void sfRenderWindow_setKeyRepeatEnabled(sfRenderWindow *renderWindow, bool enabled)
Enable or disable automatic key-repeat for keydown events.
sfVector2i sfRenderWindow_getPosition(const sfRenderWindow *renderWindow)
Get the position of a render window.
sfVector2u sfRenderWindow_getSize(const sfRenderWindow *renderWindow)
Get the size of the rendering region of a render window.
void sfRenderWindow_setIcon(sfRenderWindow *renderWindow, sfVector2u size, const uint8_t *pixels)
Change a render window's icon.
sfVideoMode defines a video mode (width, height, bpp, frequency) and provides functions for getting m...
Definition VideoMode.h:44